This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh. Wunjo CE: Face Swap, Lip Sync, Control Remove Objects & ...
I'm not going to lie, I was very affected by the "Rachel" haircut when it first made an appearance in the late '90s.
Since round faces tend to lack hard lines or definition, a nice angle-heavy haircut can do wonders. That means emphasising structure and volume as much as possible, rocking plenty of definition up top ...